MMOGs and the Future of Literature
Organisation: University of Ulster, Coleraine, Northern Ireland
Publish Date: 2007
Country: Global
Sector: Technology
Method: Foresight
Theme: ICT
Type: Other publication
Language: English
Tags: MMOGs, Massively multiplayer online game, Utopia, Realism, Literature, Textual analysis
Massively multi-player role-playing have created shadow societies that are simultaneously a mirror and a caricature of our own societies. In this respect, they are comparable to the social commentary traditionally provided by literature and film. Over the last 100 years, however, our world has been transformed by new technologies and the myriad ways we have found to use them. Despite these new developments, media generally still rely on linear narrative, a form that seems increasingly inadequate to represent contemporary life. Could it be possible, then, that the MMOG, with its many intertwined and discontinuous narrative strands, is more appropriate to map the changes in global society? This paper tries to answer this question by building on the concept of realism, which plays such an important part both in the discourse of modernism and the popular discourse around digital games, and which will serve as a leitmotif in this media-historical analysis.
Located in: Resources